


But as actual combat is never turn-based, I can't for the life of me understand why developers want to implement that system in computer games. RTwP is obviously impossible in tabletop RPGs, which is why turn-based combat exists in the first place. Please do let me know if it worked fine for you.Personally, I find TB utterly baffling in CRPGs. It shouldn't stay checked, since it just injected a console command (in a way), check in-game under your selected character's feet and voila! Modify the uuid in the Cheat Engine's item spawner, like this, press OK and the click on checkbox over the recently modified string. Searching for "Shar" gives us this page and the uuid for the item "FOR_ShadowheartOM_SharCrown" as "ad3c0c6b-bcc4-488e-a5cf-32b809188633", see here Scour the Fearlessrevolution thread where we downloaded Zanzer's table for any updated item list. We have to modify the item string in the script and then use this cheat/injected console command for what you need.ĭouble click where it says under the value column, it should look like this See where it says "local uuid = "bunch-of-letters-numbers" ? That's the item string, the uuid, what we need to change. Here, the second checkbox named "Spawn Hand Crossbow +2" is but an example. Using Cheat Engine, go to open processes and open BG III.Ĭlick the checkbox for "Console Commands", then the one for "Register Commands", then the one for "Item Spawner". Run the game, alt-tab out of it, open the table, press ok/give permission to run it's LUA script. Here's my Lae'zel with a nude leather armor +2ĭownload Cheat Engine (find the link via Wiki so you know it's the legit one)ĭownload Zanzer's latest Cheat Engine table, you don't need to create an account.
#BALDURS GATE 3 CONSOLE MODS#
Hope you like tearing through EA and the mods don't delete this since it's just for information sharing. It seems tomorrow we might be getting the first demo savegame editor uploaded to the Nexus based on the above. Lot's of unfinished descriptions on items/loot.įuture spells/abilities/skills based on discovered loot tables (such as arrows of slaying -all kinds-, a cadre of armors/weapons with +2's, many kinds of poisons, pact weapons, pizza, paella and other odd food stuffs et al) Many placeholders/remnants from older Divinity games such as "Pet Pal" or "Comprehend Languages".Ĭompanion attitude and approval are different.
#BALDURS GATE 3 CONSOLE CODE#
Cheat Engine coders such as Sunbeam, Zanzer, Halliday, our very own Markusteatime and others have been unpacking and documenting lots of EA's code and there's a lot to learn:

#BALDURS GATE 3 CONSOLE DOWNLOAD#
The ideal way is to download Cheat Engine (which is a legit memory debugger/editor and often compiled into trainers and aimbots), head over to the Fearless Revolution website (the main cheat engine tables place) and look at this thread and using the latest table and test away. Warning: This will most likely cause sync issues if playing multi. Currently EA has the developer console purposely disabled but, this being a Divinity engine, using older Divinity save game editors and hex editors it's possible to console commands in. The more advanced (and not entirely hard at all) is using a memory debugger/hex editor. The easy and most direct way of cheating is downloading Fling's Trainer here but it lacks advanced consoling (like item creation, attitude modding and clean char respeccing) So, generally speaking, EA runs in a modified Divinity engine so plenty of the old documentation is still relevant.

So it surprised me a bit that there is very little information regarding the subject title. This subreddit and the steam forums are the premier place to get new information, bug reports, screencaps and the latest on this our shared EA journey.
